1/13/2024 0 Comments A koopa's revenge 2 rant![]() ![]() ![]() ![]() With the exception of the wing, most of the rest of the attacks had pitiful range and no real applications. The hammer is way too hard to land a hit with, since you can only throw one at a time. The fireball plows through enemies and is overpowered. The powerups in the Alpha version are mostly pretty crappy. Reusing the image from the AKR2 Alpha video made this write up the only real work involved with putting it up. I was also able to snag the Actionscript 1 preloader from AKR1. It was easier to put up than I thought because there was already a mechanism for switching powerups implemented that I had forgotten about, which saved me a lot of digging through nearly decade old code. But I needed the game to one up the first one in every way. My benchmark was, I wanted to be able to make the enemies know not to walk off ledges without hardcoding in limits for each instance. But it still wasn’t up to the standard I wanted for the sequel, due to my not quite up to task programming skills and lack of planning, so I cancelled production after only one level.įor a couple of years I held off on starting up development again. As you can see, I was already more capable a game maker. This is the version of AKR2 I started almost immediately after AKR1 became successful. Turns out it was easier than I had anticipated. There have been a number of requests, so I’ve releasing a playable version of the AKR2 Alpha I made a video for a few months ago. ![]()
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